Role
Product Development, UX Designer
Project Type
Experiential Design, Physical Computing
Duration
20 Days
Tools Used
Figma, TensorFlow, Arduino Uno, and Front-End Coding
Link to Prototype
IntroductionResearchVisionPrototypingFinal PrototypeKey Takeaways
The Problem
Create an interactive museum exhibit that not only captured the graceful movements of stingrays but also provided an immersive sensory experience for visitors. Traditional museum displays often lack interactivity, failing to engage audiences and convey the beauty of marine life effectively.
The Solution
Create an interactive exhibit that combined physical computing, sensory elements, and digital projections to transport museum visitors into the serene world of marine life. Through a seamless integration of technology and design, Stingray Encounter provides an engaging and educational experience for museum visitors of all ages.
The Design Challenge
Design an exhibit that seamlessly integrated physical and digital elements to evoke wonder and curiosity among museum visitors while educating them about stingrays.
Setting Sail to Understand the User and the Problem
As the lead UX researcher and designer, I embarked on a quest to unlock the secrets of inclusive museum experiences. Armed with curiosity and determination, I delved into the depths of user research, seeking to understand the challenges faced by individuals with visual impairments and situational disabilities.
Insights received from Open Discussions and interviews
Through open discussions, interviews, and an Accessibility Audit of museum interfaces, I gained insights into the barriers hindering inclusive experiences. Additionally, user surveys were distributed to gather quantitative data, uncovering common patterns and trends in users' interactions.
  • Limited Interactivity: Users with mobility impairments highlighted challenges in accessing interactive elements, such as touchscreens or buttons, due to their placement or design.
  • Lack of Alternative Formats: There was a notable absence of alternative formats, such as braille signage or audio descriptions, making it challenging for users with visual or auditory impairments to access information.
  • Physical Barriers: Users with mobility impairments encountered obstacles such as narrow doorways, uneven flooring, or inaccessible seating areas, limiting their ability to navigate the museum independently.
  • Inconsistent Staff Support: While some users received helpful assistance from museum staff, others reported feeling overlooked or dismissed when seeking accommodations or assistance.
Accessibility Audit
For the accessibility audit of museum interfaces, I meticulously examined various aspects of the exhibits to identify potential barriers for users with disabilities. This involved evaluating elements such as signage, interactive displays, audio guides, and tactile exhibits. I assessed the readability of text, the clarity of visual information, the usability of interactive elements, and the availability of alternative formats for users with diverse needs. Additionally, I examined the physical layout of the exhibits to ensure they were navigable for users with mobility impairments. Through this audit, I gained valuable insights into the existing challenges faced by users with disabilities when interacting with museum exhibits.

The audit highlighted the importance of creating inclusive and accessible museum experiences, with careful consideration given to various aspects to accommodate users with diverse needs and preferences.
Armed with all the research I created user personas which served as my compass and How Might We tables as my guiding stars, using which I charted a course for the ideation in search of transformative solutions.
Vision Statement
The purpose and vision of the product is to serve as an interactive exhibit at a museum. It will be an interactive exhibit that provides an immersive experience and teaches people about stingrays and intrigues their interest about the aquatic sea ray. The main elements of the design that need to be created are the physical model of the sting ray and the digital interactive visuals.
Image Courtesy: Richard Bottom, Physics.org
Image Courtesy: Richard Bottom, Physics.org
Prototypes
User Experience
The user interacts with the piece by walking near it. The servo motor is activated though the ping sensor. The environment will be the space surrounding the physical piece and an accompanying screen with the p5.js response. The piece is built using Arduino, servo motor, ping sensor, bamboo dowels and foam.
Link to the Prototypes Webpage
Introducing StingRay Encounter Exhibit!
Final Deliverables
Link to the Working Prototype Website

Key Takeaways

Understanding Accessibility

I've learned the critical importance of accessibility in design. It's not just about making things look good; it's about ensuring that everyone, regardless of their abilities, can access and use the designs we create.

Comprehensive Evaluation

This project emphasized the need for thorough evaluation. By conducting detailed audits and assessments, I gained insights into areas where my designs fell short of accessibility standards, guiding towards more inclusive solutions.

Iterative Prototyping

Iteration has been key to refining the designs. By constantly testing, iterating, and refining the prototypes based on user feedback, I was able to create solutions that better meet the needs of the users.

Impactful Design Solutions

This project has reinforced the idea that design can have a real and positive impact on people's lives. By creating inclusive experiences, we're not just designing for a specific group of users—we're designing for everyone.

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